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User experience predicts the effectiveness of a gamified recovery app: Investigation of Holidaily—an app promoting recovery behavior after vacation and during daily working life

  • Alexandra Smyth*
  • , Christine Syrek
  • , Jo Annika Reins
  • , Markus Domin
  • , Monique Janneck
  • , Dirk Lehr
  • *Corresponding author for this work

    Research output: Journal contributionsJournal articlesResearchpeer-review

    10 Citations (Scopus)

    Abstract

    Background: Previous studies have demonstrated that vacations help workers recover from occupational stress, but this effect typically fades within 2 weeks of returning to work. To proactively reduce occupational stress, regular engagement in recreational activities is vital. During vacations, workers intuitively engage in recovery behaviors. The gamified smartphone application (app), Holidaily, was developed to encourage workers to engage in recreational activities during and beyond their vacation and integrate them into daily working life. To date, evidence is scarce on whether vacation-related recovery can be enhanced with a gamified app and whether the user experience (UX) of an app can significantly impact health. Objectives: This study examined whether UX of a gamified app predicts users’ improvement in recovery from work-related stress. Methods: Data were gathered from 171 Holidaily users, levels of recovery assessed 2 weeks pre- and post-vacation. The relationship between UX and change in recovery were examined by regression analysis. Results: Holidaily users experienced substantially prolonged recovery, where the apps UX uniquely predicted recovery. This improvement could not be explained by sociodemographic or work-related variables, vacation length or pre-vacation level of depression. Conclusions: Our findings support prior research demonstrating the effectiveness of apps promoting psychological health and are the first to reveal an app’s effectiveness augmenting recovery from work-related stress. Findings also highlight that the health effectiveness of an app is dependent on its UX.

    Translated title of the contributionUser Experience sagt die Wirksamkeit einer gamifizierten Erholungs-App vorher: Eine Untersuchung zu Holidaily – einer App zur Förderung des Erholungsverhaltens nach dem Urlaub und im beruflichen Alltag
    Original languageEnglish
    JournalPravention und Gesundheitsforderung
    Volume13
    Issue number4
    Pages (from-to)319-326
    Number of pages8
    ISSN1861-6755
    DOIs
    Publication statusPublished - 01.11.2018

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Research areas and keywords

    • Digital media
    • Recovery
    • Occupational e‑mental health
    • User experiences
    • Gamification
    • Vacation
    • Psychology
    • Health sciences

    ASJC Scopus Subject Areas

    • Public Health, Environmental and Occupational Health

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