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Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms

  • Johannes Katsarov*
  • , Markus Christen
  • , Ralf Mauerhofer
  • , David Schmocker
  • , Carmen Tanner
  • *Corresponding author for this work

Research output: Journal contributionsJournal articlesResearchpeer-review

29 Citations (Scopus)

Abstract

The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.

Original languageEnglish
JournalGames and Culture
Volume14
Issue number4
Pages (from-to)344-366
Number of pages23
ISSN1555-4120
DOIs
Publication statusPublished - 01.06.2019
Externally publishedYes

Research areas and keywords

  • ethics
  • game-based learning
  • moral awareness
  • moral education
  • moral sensitivity
  • Management studies

ASJC Scopus Subject Areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Applied Psychology
  • Communication
  • Anthropology
  • Cultural Studies

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