Abstract
The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.
| Original language | English |
|---|---|
| Journal | Games and Culture |
| Volume | 14 |
| Issue number | 4 |
| Pages (from-to) | 344-366 |
| Number of pages | 23 |
| ISSN | 1555-4120 |
| DOIs | |
| Publication status | Published - 01.06.2019 |
| Externally published | Yes |
Research areas and keywords
- ethics
- game-based learning
- moral awareness
- moral education
- moral sensitivity
- Management studies
ASJC Scopus Subject Areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- Applied Psychology
- Communication
- Anthropology
- Cultural Studies
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