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The Game with Identities: Identifications and Categorization as Social Practice

  • Justus Bauch*
  • , Celia Bouali
  • , Teresa Hoffmann
  • , Ida Lübben
  • , Lara Danyel
  • , Nuriani Hamdan
  • , Daria Kappel
  • , Yannik Markhof
  • , Bastian Neuhauser
  • , Bafta Sarbo
  • , Laura Schlagheck
  • , Philip Seitz
  • , Leon Spiegelberg
  • , Aylin Yavaş
  • , Rosa Zylka
  • , Daniel Kubiak
  • , Henrik Schultze
  • *Corresponding author for this work

Research output: Contributions to collected editions/worksChapterpeer-review

Abstract

This chapter-based on the results of a 40-student research class-allowed students to create their own research questions and answer them using self-collected data. The students used Imitation Games to gather the data presented in this chapter. The purpose of the class was to consider different aspects of the broad term “identity.” The class focused on the 2015 “summer of migration, " German attitudes toward the Muslim migrants, and what constitutes German identity. This chapter includes a critique of the Imitation Game methodology.

Original languageEnglish
Title of host publicationThe Third Wave in Science and Technology Studies : Future Research Directions on Expertise and Experience
EditorsDavid S. Caudill, Shannon N. Conley, Michael E. Gorman, Martin Weinel
Number of pages26
PublisherSpringer International Publishing
Publication date01.01.2019
Pages175-200
ISBN (Print)9783030143343
ISBN (Electronic)9783030143350
DOIs
Publication statusPublished - 01.01.2019
Externally publishedYes

Bibliographical note

Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s) 2019.

Research areas and keywords

  • German
  • Identity
  • Migration
  • Muslim
  • game-based learning in educational contexts
  • social learning
  • social history
  • games studies
  • sociology of migration
  • Sociology

ASJC Scopus Subject Areas

  • General Social Sciences
  • General Economics,Econometrics and Finance
  • General Business,Management and Accounting

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