Technology-centred learning processes as digital artistic development: On the reciprocal effects of conceptual models, metaphors and presets

Research output: Journal contributionsJournal articlesResearchpeer-review

Abstract

This case study looks at a self-directed learning process of a professional classical-trained musician adopting a previously unknown digital-material musical device. In order to achieve the desired artistic result, the musician has to modify his music-related action in favour of the device’s calls for action, which are shown to him by a preset session. For this purpose, a specific interface relation must be established in the connection between the user and the device. The case study is contrasted with data from its framing research project. Findings include aspects as affirmation or degrees of unfamiliarity and their respective impacts on the subject’s action repertoires. A model of learning in the context of digital media or interfaces is introduced and discussed. It offers a specific potential for identifying particularities of how meaning and functionality of digital-material musical devices are embedded into everyday artistic contexts.
Original languageEnglish
JournalJournal of Music, Technology and Education
Volume13
Issue number2-3
Pages (from-to)287-304
Number of pages18
ISSN1752-7066
DOIs
Publication statusPublished - 01.12.2021

Bibliographical note

Publisher Copyright:
© 2021 Intellect Ltd Article. English language.

Research areas and keywords

  • Music education
  • MusickingThings
  • artistic development
  • transaction space
  • Learning process
  • interface
  • Didactics/teaching methodology
  • Digital media
  • Cultural studies
  • MusickingThings
  • artistic development
  • conceptual models
  • interface
  • learning process
  • transaction space

ASJC Scopus Subject Areas

  • Music
  • Computer Science Applications
  • Education

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