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Student Game Design for Language Learning

Research output: Contributions to collected editions/worksChapterpeer-review

Abstract

This entry explores the transformative impact of game development activities (digital and non-digital) on diverse facets of student learning, with a special emphasis on foreign language learning. Focusing on creativity, problem-solving skills, motivation, attitudes, literacy, language skills, and digital capabilities, this review integrates findings from various studies to underscore the potential of game design activities in enriching both cognitive and affective dimensions of education. Across diverse contexts and age groups, the collective evidence illuminates the positive influence of student game design for learning, shedding light on its ability to engage and enhance students’ overall learning experiences.
Original languageEnglish
Title of host publicationThe Palgrave Encyclopedia of Computer-Assisted Language Learning
EditorsLee McCallum, Dara Tafazoli
Number of pages5
Volume1
Place of PublicationCham
PublisherPalgrave Macmillan
Publication date18.03.2025
Edition1
ISBN (Print)978-3-031-51447-0
ISBN (Electronic)978-3-031-51447-0
DOIs
Publication statusPublished - 18.03.2025

Research areas and keywords

  • Didactics of English as a foreign language
  • game design
  • creativity
  • design-thinking
  • game literacies

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