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Serious Games for Health: Spielend lernen und heilen mit Computerspielen?

Translated title of the contribution: Serious Games for Health: Learning and healing with video games?

Research output: Journal contributionsJournal articlesResearchpeer-review

9 Citations (Scopus)

Abstract

Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial advantages of computer and video games to fulfil the didactic requirements to teach target groups in classical and new learning scenarios. Serious Games for Health (SGH) can be applied in the domains of medical therapy, continuing medical education and in the fields of prevention and health promotion. From a didactic and instructional psychology perspective the impact of Serious Games is based on their integration into motivational and multimedia aspects of computer and video games from different genres in learning scenarios. Serious Games in the domain of therapy can be a meaningful endorsement to existing therapies for both patients and relatives to improve the therapeutic outcome and to foster the compliance of patients. In the field of continually medical education studies show the positive impact of Serious Games on learning outcomes. Serious Games in prevention and health promotion are mostly applied in the framework of public communication campaigns.

Translated title of the contributionSerious Games for Health: Learning and healing with video games?
Original languageGerman
Article numberDoc12
JournalGMS Medizinische Informatik, Biometrie und Epidemiologie
Volume6
Issue number2
Number of pages8
ISSN1860-8779
DOIs
Publication statusPublished - 2010
Externally publishedYes

Research areas and keywords

  • Didactics/teaching methodology
  • Health sciences

ASJC Scopus Subject Areas

  • Computer Networks and Communications
  • Software

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