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Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence

  • Eduardo H. Luersen*
  • , Mathias Fuchs
  • *Corresponding author for this work

Research output: Journal contributionsJournal articlesResearchpeer-review

2 Citations (Scopus)

Abstract

In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for developing in-game ruination. Secondly, we approach the industrial design model of technological obsolescence as an infrastructural layer that intrinsically demands the production of new provisional spaces for material decay. Lastly, through a waste layer, we unfold the geopolitical dimension of technological obsolescence, calling attention to the transcontinental flows of electronic waste, which also underscores a geological stage of ruination. While exploring these different layers of ruins, we wish to perceive how game design models might relate to different forms of contemporary ruination, inquiring what such material traces have to say as strata of the complex deterioration processes of present-day media.

Original languageEnglish
JournalGames and Culture
Volume16
Issue number8
Pages (from-to)1087-1110
Number of pages24
ISSN1555-4120
DOIs
Publication statusPublished - 01.12.2021

Bibliographical note

Publisher Copyright:
© The Author(s) 2021.

Research areas and keywords

  • e-waste
  • game design
  • geopolitics of media
  • material culture
  • ruins
  • Media and communication studies

ASJC Scopus Subject Areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Applied Psychology
  • Communication
  • Anthropology
  • Cultural Studies

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