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Playing with sound and gesture in digital audio games

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

    5 Citations (Scopus)

    Abstract

    This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.

    Original languageEnglish
    Title of host publicationMensch und Computer 2015 - Workshop
    EditorsAnette Weisbecker, Albrecht Schmidt, Michael Burmester
    Number of pages8
    PublisherWalter de Gruyter
    Publication date01.08.2015
    Pages423-430
    ISBN (Electronic)9783110443332
    Publication statusPublished - 01.08.2015
    Event21st International Workshop on Intelligent and Personalized Human-Computer Interaction, ABIS 2015, Held at Humans and Computers 2015 Conference - Stuttgart, Germany
    Duration: 06.09.201509.09.2015
    Conference number: 21
    https://ea-tel.eu/call-for-papers/abis-2015-21st-international-workshop-on-intelligent-and-personalized-human-computer-interaction

    Research areas and keywords

    • Media and communication studies

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