Abstract
This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.
| Translated title of the contribution | From Pac Man to Lara Croft. How to research video game characters? |
|---|---|
| Original language | Polish |
| Journal | Czasopismo Naukowe Kultura i Historia |
| Issue number | 27 |
| ISSN | 1642-9826 |
| Publication status | Published - 02.08.2015 |
Research areas and keywords
- Digital media
- postać
- postać grywalna
- gry komputerowe
- gry RPG
- metody badawcze
- „model piwotu”
Fingerprint
Dive into the research topics of 'From Pac Man to Lara Croft. How to research video game characters?'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver