Abstract
Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludifijication, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.
| Original language | English |
|---|---|
| Title of host publication | The Playful Citizen : Civic Engagement in a Mediatized Culture |
| Editors | Rene Glas, Sybille Lammes, Michiel Lange, Joost Raessens, Imar de Vries |
| Number of pages | 17 |
| Publisher | Taylor and Francis A.S. |
| Publication date | 01.10.2019 |
| Pages | 255-271 |
| ISBN (Print) | 9789462984523 |
| ISBN (Electronic) | 9781040773116, 978 90 4853 520 0 |
| DOIs | |
| Publication status | Published - 01.10.2019 |
Bibliographical note
Publisher Copyright:© All authors/Taylor & Francis Group 2019.
Research areas and keywords
- Capitalism
- Citizen science games
- Playbor
- Post-ludifijication
- Productive play
- Work/play interference
- Digital media
- Cultural studies
ASJC Scopus Subject Areas
- General Social Sciences
- General Arts and Humanities
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