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Laborious playgrounds: Citizen science games as new modes of work/play in the digital age

    Research output: Contributions to collected editions/worksChapterpeer-review

    6 Citations (Scopus)

    Abstract

    Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludifijication, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.

    Original languageEnglish
    Title of host publicationThe Playful Citizen : Civic Engagement in a Mediatized Culture
    EditorsRene Glas, Sybille Lammes, Michiel Lange, Joost Raessens, Imar de Vries
    Number of pages17
    PublisherTaylor and Francis A.S.
    Publication date01.10.2019
    Pages255-271
    ISBN (Print)9789462984523
    ISBN (Electronic)9781040773116, 978 90 4853 520 0
    DOIs
    Publication statusPublished - 01.10.2019

    Bibliographical note

    Publisher Copyright:
    © All authors/Taylor & Francis Group 2019.

    Research areas and keywords

    • Capitalism
    • Citizen science games
    • Playbor
    • Post-ludifijication
    • Productive play
    • Work/play interference
    • Digital media
    • Cultural studies

    ASJC Scopus Subject Areas

    • General Social Sciences
    • General Arts and Humanities

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