Abstract
The majority of adolescents play digital games and many play violent ones. That youngsters with more intensive use of violent digital games would increase their physically aggressive behavior measured outside the laboratory over time, was supported in a meta-analysis from 2018. The overall socialization effect of beta = 0.11 was, however, modest. It was reduced to a unique effect of beta = 0.08 for playing violent digital games, when third variables which also explain the physically aggressive behavior were included. In addition, selection effects must
be taken into account, which are based on aggressive individuals’ preferences for violent digital games. Of the ten studies in this meta-analysis which analyzed the direction of effects in cross-lagged-panel or special regression designs, three established socialization effects only, two found bidirectional effects, three found selection effects only, and two found neither effect.
Selection effects were more likely to be found in larger samples and in samples with young adolescents whose preference for violent games was less stable. This more complex result is discussed before the background of the biological, cognitive, and social transitions at the beginning of adolescence.
be taken into account, which are based on aggressive individuals’ preferences for violent digital games. Of the ten studies in this meta-analysis which analyzed the direction of effects in cross-lagged-panel or special regression designs, three established socialization effects only, two found bidirectional effects, three found selection effects only, and two found neither effect.
Selection effects were more likely to be found in larger samples and in samples with young adolescents whose preference for violent games was less stable. This more complex result is discussed before the background of the biological, cognitive, and social transitions at the beginning of adolescence.
| Translated title of the contribution | Playing Violent Digital Games and Openly Aggressive Behavior by Children and Adolescents: A Literature Review on the Direction of Effects |
|---|---|
| Original language | German |
| Journal | Praxis der Kinderpsychologie und Kinderpsychiatrie |
| Volume | 69 |
| Issue number | 2 |
| Pages (from-to) | 109-125 |
| Number of pages | 17 |
| ISSN | 0032-7034 |
| DOIs | |
| Publication status | Published - 01.03.2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Research areas and keywords
- Psychology
- digital games
- Aggressive behavior
- Children
- adolescents
- cross-lagged panel analysis
ASJC Scopus Subject Areas
- Developmental and Educational Psychology
- Psychiatry and Mental health
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- 1 Book
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Cybermobbing, Hatespeech, Sexting und Cybergrooming. Online-Interaktionsrisiken von Kindern und Jugendlichen aus psychologischer Sicht
Paschel, F., Schultz, M., Salisch, M. & Pfetsch, J., 16.01.2025, Weinheim: Beltz Juventa Verlag. 212 p.Research output: Books and anthologies › Book
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