Projects per year
Personal profile
Curriculum
Paolo Ruffino was born in Rome, Italy, and currently lives in London, UK. He has been studying media and communications, digital media and semiotics in Rome, Copenhagen, Bologna and London. His interests include video game theory and culture, digital media, fakes and 'new media' art.
Academy
Paolo Ruffino is a Ph.D. and Visiting Tutor at the Media and Communications department at Goldsmiths, University of London. His research project is a cultural analysis of video game consumers and, particularly, of the emergence of the prosumer in the video game industry. It involves a study of the concepts of consumer and producer, the history of the medium of the video game and phenomena such as 'modding', independent gaming, open engines and game art. While analysing discourses surrounding the 'Playstation hacking', the Independent Games Festival, Minecraft, gamification and game development kits, he proposes a new perspective to the linear and hierarchic division between producers and consumers.
The idea for this research project comes from a long experience in video game journalism. He has published several papers on these topics, worked as a translator, as a guest lecturer in higher education and presented at international conferences in Europe and the USA. From 2010, he is also studying for the PGCert (Management of Learning and Teaching in Higher Education).
In 2012 he joined the Gamification Lab at the Centre for Digital Cultures at Leuphana Universität in Lüneburg, Germany. As a Research Fellow he will be investigating recent developments in the video game industry, particularly the ethical and political implications of new forms of consumer engagement.
Since 2011 he is a Lecturer at London South Bank University. He teaches about video game culture (Game Contexts module) and supervise students' final dissertations at the Game Cultures programme.
Art
Paolo Ruffino is a member of the artist group IOCOSE. Their mission is to subvert ideologies, processes and practices of identification and production of meanings. They work with camouflage, mimicry, fakes and pranks, mostly based in news, social and mass media. Among their works, they have hijacked an exhibition at Tate Modern, invented a spam campaign for the Italian Democratic Party, designed a religious hi-tech product based on electric shock, crafted an IKEA guillottine, experimented a drug made out of floppy discs, and organized an international contest for the most valueless video on YouTube. They have exhibited, among many, at the Venice Biennale (2011, 2013), Tate Modern (London, UK, 2011), Science Gallery (Dublin, Ireland, 2012) Jeu de Paume (Paris, France, 2011), FACT (Liverpool, UK, 2012), Shift festival (Basel, Switzerland, 2010), The Influencers (Spain, 2010).
Keywords
- Digital media
- Science of art
- Cultural studies
- Media and communication studies
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 16 Peace, Justice and Strong Institutions
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Projects
- 3 Finished
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CLICK Festival - First Viewer Television
Ruffino, P. (Project manager, academic)
07.05.13 → 12.05.13
Project: Practical Project
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Gamers' games: narratives of opposition, independence and engagement in video game culture
Ruffino, P. (Project manager, academic)
22.09.09 → 01.01.14
Project: Dissertation project
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Gamer's games: Narratives of opposition, independence and engagement in video game culture
Ruffino, P. (Project manager, academic)
14.09.09 → 31.08.14
Project: Dissertation project
Research output
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Future Gaming: Creative Interventions in Video Game Culture
Ruffino, P., 23.03.2018, London: Goldsmiths Press. 154 p. (Future Media )Research output: Books and anthologies › Monographs › Research
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IOCOSE: Art, Authority and Culture Jamming
Ruffino, P., Cremonesi, M., Cuttica, F. & Prati, D., 2017, Culture Jamming: Activism and the Art of Cultural Resistance. De Laure, M. & M. F. (eds.). New York: NYU Press, p. 427-432 6 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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La Vita in movimento: Per una ludicizzazione creativa
Ruffino, P., 15.03.2016, Oltre il gioco : Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Mailand: Unicopli, Vol. 28. p. 146-160 15 p. (Ludologica).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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From engagement to life, or: How to do things with gamification?
Ruffino, P., 2014, Rethinking Gamification. Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 47-69 23 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
Open Access -
Introduction: Games and subcultural theory
Carbone, M. B. & Ruffino, P., 2014, In: GAME : the Italian journal of game studies. 3, 1, p. 5-20 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
Open AccessFile
Activities
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The Digital Games Research Association - DiGRA 2014
Ruffino, P. (Speaker)
03.08.2014 → 06.08.2014Activity: Participating in or organising an academic or articstic event › Conferences › Research
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Teaching Game Studies at DiGRA 2014
Ruffino, P. (Speaker)
03.08.2014Activity: Participating in or organising an academic or articstic event › External workshops, courses, seminars › Research
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9th Conference of the Foundations of Digital Games - FDG 2014
Ruffino, P. (Speaker)
03.04.2014 → 06.04.2014Activity: Participating in or organising an academic or articstic event › Conferences › Research
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Beyond Gamification: From Problem-solving to Problem-making
Ruffino, P. (Speaker)
10.10.2013 → 12.10.2013Activity: Talk or presentation › Conference Presentations › Research
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Indie Game Studies Year Eleven: panel at DiGRA - Defragging Game Studies - Atlanta, GA
Ruffino, P. (Panel participant)
26.08.2013 → 29.08.2013Activity: Talk or presentation › Guest lectures › Research
Press/Media
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"Rethinking Gamification" - Innovations-Inkubator realisiert erstes Buch im eigenen Verlag
Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N.
04.07.14
1 item of Media coverage
Press/Media