Abstract
The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.
| Originalsprache | Englisch |
|---|---|
| Zeitschrift | Games and Culture |
| Jahrgang | 14 |
| Ausgabenummer | 4 |
| Seiten (von - bis) | 344-366 |
| Seitenumfang | 23 |
| ISSN | 1555-4120 |
| DOIs | |
| Publikationsstatus | Erschienen - 01.06.2019 |
| Extern publiziert | Ja |
Fachgebiete und Schlagwörter
- Betriebswirtschaftslehre
ASJC Scopus Sachgebiete
- Geisteswissenschaftliche Fächer (sonstige)
- Human-computer interaction
- Angewandte Psychologie
- Kommunikation
- Anthropologie
- Kultur und Raum
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