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Tourists' motives for gamified technology use

  • Annika Aebli

    Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › Begutachtung

    56 Zitate (Scopus)

    Abstract

    Game-related technologies have been discussed as a promising means for tourists' co-creation of meaningful experiences. However, little is known about tourists' underlying motivations for using gamified technologies. This study explores tourists' motives for engaging with gamified technology during a pleasure vacation. By employing a qualitative laddering technique based on the rationale of the means-end chain analysis, this study explores tourists' desired end values in using gamified features on a destination-related mobile app. The results show that gamified features help tourists to achieve several superior motivational goals and foster their interactions within the vacation destination. The findings of this study contribute to the understanding of motivational affordances of gamified technology and the underlying causality of why people use gamified technology.
    OriginalspracheEnglisch
    Aufsatznummer102753
    ZeitschriftAnnals of Tourism Research
    Jahrgang78
    ISSN0160-7383
    DOIs
    PublikationsstatusErschienen - 09.2019

    Bibliographische Notiz

    Publisher Copyright:
    © 2019 Elsevier Ltd

    Fachgebiete und Schlagwörter

    • Tourismuswissenschaften
    • Gamified technology Usage motives Desired end values Means-end chain laddering Tourist experience
    • Nachhaltigkeitswissenschaft

    ASJC Scopus Sachgebiete

    • Marketing
    • Entwicklung
    • Tourismus-, Freizeit- und Gastronomiemanagement
    • Betriebswirtschaft und Internationales Management

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