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Reviewing Effective Contents for a Gamification Approach to Foster Wellbeing among Adolescents

    Publikation: Beiträge in ZeitschriftenKonferenz-Abstracts in FachzeitschriftenForschungBegutachtung

    Abstract

    Background

    Ample evidence exists that wellbeing is critical during teenage years. Therefore, options for implementing wellbeing among adolescents are needed. To fulfill this need, gamification promises to be a suitable method. Gamification uses game design elements from a game context (points, leaderboards) and game elements (randomness, tension) in a real life context to reach life goals such as behavioral changes. Recent studies indicate that gamification only produces long-term effects when filled with stimulating content. To categorize the content of the adventures and other game design elements within the gamification concept, the “5 ways to wellbeing” have been a suitable evidence-based approach among adult interventions: connect, give, take notice, keep learning and be active. This research aims at filling the framework of gamification with the most opportune content to foster wellbeing among adolescents.
    Methods

    71 interventions of fostering wellbeing among adolescents could be identified in a scoping review from Pubmed. Eligible interventions had to focus on adolescents and had to have outcomes on wellbeing. Interventions that covered a more specific target group, such as cancer survivors, were excluded from this research.
    Results

    Adolescent interventions' contents, which had a positive outcome on wellbeing, mostly dealt with physical activity (13) and health promotion (11), followed by psychological training interventions (9). 11 interventions did not have a positive outcome on wellbeing.
    Discussion

    The many positive outcomes in above categories result from the amount of interventions. To further investigate the effect of the five ways to wellbeing within a gamification framework for adolescents, we develop an intervention application (ONYA) which will be applied among adolescents in German middle schools.
    OriginalspracheEnglisch
    Aufsatznummerckaa166.071
    ZeitschriftEuropean Journal of Public Health
    Jahrgang30
    AusgabenummerSupplement_5
    Seiten (von - bis)555
    Seitenumfang1
    ISSN1101-1262
    DOIs
    PublikationsstatusErschienen - 09.2020

    UN SDGs

    Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

    1. SDG 3 – Gute Gesundheit und Wohlergehen
      SDG 3 – Gute Gesundheit und Wohlergehen

    Fachgebiete und Schlagwörter

    • Gesundheitswissenschaften

    ASJC Scopus Sachgebiete

    • Öffentliche Gesundheit, Umwelt- und Arbeitsmedizin

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