Abstract
This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.
| Originalsprache | Englisch |
|---|---|
| Titel | Mensch und Computer 2015 - Workshop |
| Redakteure/-innen | Anette Weisbecker, Albrecht Schmidt, Michael Burmester |
| Seitenumfang | 8 |
| Herausgeber (Verlag) | Walter de Gruyter |
| Erscheinungsdatum | 01.08.2015 |
| Seiten | 423-430 |
| ISBN (elektronisch) | 9783110443332 |
| Publikationsstatus | Erschienen - 01.08.2015 |
| Veranstaltung | 21st International Workshop on Intelligent and Personalized Human-Computer Interaction, ABIS 2015, Held at Humans and Computers 2015 Conference - Stuttgart, Deutschland Dauer: 06.09.2015 → 09.09.2015 Konferenznummer: 21 https://ea-tel.eu/call-for-papers/abis-2015-21st-international-workshop-on-intelligent-and-personalized-human-computer-interaction |
Fachgebiete und Schlagwörter
- Medien- und Kommunikationswissenschaft
Fingerprint
Untersuchen Sie die Forschungsthemen von „Playing with sound and gesture in digital audio games“. Zusammen bilden sie einen einzigartigen Fingerprint.Dieses zitieren
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver