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ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing

    Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungBegutachtung

    17 Zitate (Scopus)

    Abstract

    The Wellbeing Game uses game design elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeing-related factors. The users join teams and can create team events to work together and improve their wellbeing status. The present study aims to review the application and the theoretical base of ‘The Wellbeing Game’, to adapt it to the German context, and to evaluate its health effects in different settings. Additional aims are to analyze the current state of research regarding the links between health, wellbeing, and gamification and to identify crucial game design elements that have to be implemented in the application in order to address the needs of competence, autonomy, and social relatedness according to the self-determination theory.
    OriginalspracheEnglisch
    Aufsatznummer58
    ZeitschriftInformation
    Jahrgang10
    Ausgabenummer2
    Seitenumfang7
    ISSN2078-2489
    DOIs
    PublikationsstatusErschienen - 12.02.2019

    Bibliographische Notiz

    Publisher Copyright:
    © 2019 by the authors.

    UN SDGs

    Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

    1. SDG 3 – Gute Gesundheit und Wohlergehen
      SDG 3 – Gute Gesundheit und Wohlergehen

    Fachgebiete und Schlagwörter

    • Gesundheitswissenschaften
    • gamification
    • wellbeing
    • wellbeing game
    • self-determination theory
    • mental health
    • e-health

    ASJC Scopus Sachgebiete

    • Information systems

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