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Audio games: investigation of the potential through prototype development.

  • Sonia Fizek
  • , Jarosław Beksa
  • , Philip Carter (Mitwirkende/r)

    Publikation: Beiträge in SammelwerkenAufsätze in SammelwerkenForschungBegutachtung

    9 Zitate (Scopus)

    Abstract

    This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
    OriginalspracheEnglisch
    TitelA Multimodal End-2-End Approach to Accessible Computing
    Redakteure/-innenP. Biswas, C. Duarte, P. Langdon, L. Almeida, C. Jung
    Seitenumfang14
    BandA Multimodal End-2-End Approach to Accessible Computing
    Herausgeber (Verlag)Springer Verlag
    Erscheinungsdatum2015
    Seiten211-224
    ISBN (Print)978-1-4471-6707-5
    ISBN (elektronisch)978-1-4471-6708-2
    DOIs
    PublikationsstatusErschienen - 2015

    Bibliographische Notiz

    Publisher Copyright:
    © Springer-Verlag London 2015.

    Fachgebiete und Schlagwörter

    • Medien- und Kommunikationswissenschaft

    ASJC Scopus Sachgebiete

    • Human-computer interaction

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