Persönliches Profil
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Sonia is a postdoctoral researcher at the Gamification Lab in the Centre for Digital Cultures and an affiliate at Digital Cultures Research Lab at Leuphana University Lüneburg. She completed her MA in Electronic Literature at the Institute of English Studies at Lodz University (Poland) and her PhD at the School of Creative Studies & Media at Bangor University (UK). Her doctoral research focused on the establishment of a framework for player character research in offline role-playing games. Building upon her doctoral work, she is still preoccupied with formalism and structural methods in game studies. Her most current academic interests focus on gamification, ludification of culture, playful interfaces, games for science, and audio gaming. She is also concept designing experimental games and leading seminars in game theory and analysis at Leuphana University and Hamburg Media School. In January 2015 she joined the Journal of Gaming and Virtual Worlds as the third Associate Editor.
Bildung/Akademische Qualifikationen
Kulturwissenschaft, Doktor, Pivoting the Player: A Methodological Toolkit for Player Character Research in Offline Role-Playing Games, Universität Bangor
… → 2012
Datum der Bewilligung: 01.01.2012
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Schlagwörter
- Digitale Medien
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Publikationen
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Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Fizek, S. & Dippel, A., 01.10.2019, The Playful Citizen: Civic Engagement in a Mediatized Culture. Glas, R., Lammes, S., Lange, M., Raessens, J. & de Vries, I. (Hrsg.). Taylor and Francis A.S., S. 255-271 17 S.Publikation: Beiträge in Sammelwerken › Kapitel › Begutachtung
Open Access6 Zitate (Scopus) -
Ludifizierung von Kultur: Zur Bedeutung des Spiels in alltäglichen Praxen der digitalen Ära
Dippel, A. & Fizek, S., 2017, Digitalisierung: Theorien und Konzepte für die empirische Kulturforschung. Koch, G. (Hrsg.). Köln: Herbert von Halem Verlag, S. 363 - 384 22 S.Publikation: Beiträge in Sammelwerken › Aufsätze in Sammelwerken › Forschung › Begutachtung
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Adapting videogame interfaces for the visually impaired: A case study of Audio game hub
Beksa, J., Garkavenko, A., Fizek, S., Vodanovich, S. & Carter, P., 2016, Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Gołuchowski, J., Pańkowska, M., Barry, C., Lang, M., Linger, H. & Schneider, C. (Hrsg.). Katowice: University of Economics in Katowice, S. 117-124 8 S.Publikation: Beiträge in Sammelwerken › Aufsätze in Konferenzbänden › Forschung › Begutachtung
3 Zitate (Scopus) -
Audio games: investigation of the potential through prototype development.
Fizek, S., Beksa, J. & Carter, P. (Mitwirkende/r), 2015, A Multimodal End-2-End Approach to Accessible Computing. Biswas, P., Duarte, C., Langdon, P., Almeida, L. & Jung, C. (Hrsg.). Springer Verlag, Band A Multimodal End-2-End Approach to Accessible Computing. S. 211-224 14 S.Publikation: Beiträge in Sammelwerken › Aufsätze in Sammelwerken › Forschung › Begutachtung
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Od Pacmana do Lary Croft. Jak badać postać w grach wideo?
Fizek, S., 02.08.2015, in: Czasopismo Naukowe Kultura i Historia. 27Titel in Übersetzung :Von Pac Man zu Lara Croft. Wie ein Zeichen in Videospielen zu erforschen? Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › Begutachtung
Open Access
Presseberichte
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"Rethinking Gamification" - Innovations-Inkubator realisiert erstes Buch im eigenen Verlag
Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N.
04.07.14
1 Objekt von Medienberichte
Presse/Medien: Presse / Medien