Persönliches Profil
Werdegang
Paolo Ruffino was born in Rome, Italy, and currently lives in London, UK. He has been studying media and communications, digital media and semiotics in Rome, Copenhagen, Bologna and London. His interests include video game theory and culture, digital media, fakes and 'new media' art.
Academy
Paolo Ruffino is a Ph.D. and Visiting Tutor at the Media and Communications department at Goldsmiths, University of London. His research project is a cultural analysis of video game consumers and, particularly, of the emergence of the prosumer in the video game industry. It involves a study of the concepts of consumer and producer, the history of the medium of the video game and phenomena such as 'modding', independent gaming, open engines and game art. While analysing discourses surrounding the 'Playstation hacking', the Independent Games Festival, Minecraft, gamification and game development kits, he proposes a new perspective to the linear and hierarchic division between producers and consumers.
The idea for this research project comes from a long experience in video game journalism. He has published several papers on these topics, worked as a translator, as a guest lecturer in higher education and presented at international conferences in Europe and the USA. From 2010, he is also studying for the PGCert (Management of Learning and Teaching in Higher Education).
In 2012 he joined the Gamification Lab at the Centre for Digital Cultures at Leuphana Universität in Lüneburg, Germany. As a Research Fellow he will be investigating recent developments in the video game industry, particularly the ethical and political implications of new forms of consumer engagement.
Since 2011 he is a Lecturer at London South Bank University. He teaches about video game culture (Game Contexts module) and supervise students' final dissertations at the Game Cultures programme.
Art
Paolo Ruffino is a member of the artist group IOCOSE. Their mission is to subvert ideologies, processes and practices of identification and production of meanings. They work with camouflage, mimicry, fakes and pranks, mostly based in news, social and mass media. Among their works, they have hijacked an exhibition at Tate Modern, invented a spam campaign for the Italian Democratic Party, designed a religious hi-tech product based on electric shock, crafted an IKEA guillottine, experimented a drug made out of floppy discs, and organized an international contest for the most valueless video on YouTube. They have exhibited, among many, at the Venice Biennale (2011, 2013), Tate Modern (London, UK, 2011), Science Gallery (Dublin, Ireland, 2012) Jeu de Paume (Paris, France, 2011), FACT (Liverpool, UK, 2012), Shift festival (Basel, Switzerland, 2010), The Influencers (Spain, 2010).
Schlagwörter
- Digitale Medien
- Kunstwissenschaft
- Kulturwissenschaften allg.
- Medien- und Kommunikationswissenschaft
Kompetenzen im Bereich UN SDGs
2015 einigten sich UN-Mitgliedstaaten auf 17 globale Ziele für nachhaltige Entwicklung (Sustainable Development Goals, SDGs) zur Beendigung der Armut, zum Schutz des Planeten und zur Förderung des allgemeinen Wohlstands. Die Arbeit dieser Person leistet einen Beitrag zu folgendem(n) SDG(s):
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SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
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- 1 Ähnliche Profile
Projekte
- 3 Abgeschlossen
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CLICK Festival - First Viewer Television
Ruffino, P. (Wissenschaftliche Projektleiter*in)
07.05.13 → 12.05.13
Projekt: Praxisprojekt
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Gamers' games: narratives of opposition, independence and engagement in video game culture
Ruffino, P. (Wissenschaftliche Projektleiter*in)
22.09.09 → 01.01.14
Projekt: Dissertationsprojekt
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Gamer's games: Narratives of opposition, independence and engagement in video game culture
Ruffino, P. (Wissenschaftliche Projektleiter*in)
14.09.09 → 31.08.14
Projekt: Dissertationsprojekt
Publikationen
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Future Gaming: Creative Interventions in Video Game Culture
Ruffino, P., 23.03.2018, London: Goldsmiths Press. 154 S. (Future Media )Publikation: Bücher und Anthologien › Monografien › Forschung
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IOCOSE: Art, Authority and Culture Jamming
Ruffino, P., Cremonesi, M., Cuttica, F. & Prati, D., 2017, Culture Jamming: Activism and the Art of Cultural Resistance. De Laure, M. & M. F. (Hrsg.). New York: NYU Press, S. 427-432 6 S.Publikation: Beiträge in Sammelwerken › Aufsätze in Sammelwerken › Forschung › Begutachtung
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La Vita in movimento: Per una ludicizzazione creativa
Ruffino, P., 15.03.2016, Oltre il gioco : Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (Hrsg.). 1 Aufl. Mailand: Unicopli, Band 28. S. 146-160 15 S. (Ludologica).Publikation: Beiträge in Sammelwerken › Aufsätze in Sammelwerken › Forschung › Begutachtung
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From engagement to life, or: How to do things with gamification?
Ruffino, P., 2014, Rethinking Gamification. Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N. (Hrsg.). Lüneburg: meson press, S. 47-69 23 S.Publikation: Beiträge in Sammelwerken › Aufsätze in Sammelwerken › Forschung › Begutachtung
Open Access -
Introduction: Games and subcultural theory
Carbone, M. B. & Ruffino, P., 2014, in: GAME : the Italian journal of game studies. 3, 1, S. 5-20 16 S.Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › Begutachtung
Open AccessDatei
Aktivitäten
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The Digital Games Research Association - DiGRA 2014
Ruffino, P. (Sprecher*in)
03.08.2014 → 06.08.2014Aktivität: Wissenschaftliche und künstlerische Veranstaltungen › Konferenzen › Forschung
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Teaching Game Studies at DiGRA 2014
Ruffino, P. (Sprecher*in)
03.08.2014Aktivität: Wissenschaftliche und künstlerische Veranstaltungen › Externen Workshops, Kursen, Seminaren › Forschung
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9th Conference of the Foundations of Digital Games - FDG 2014
Ruffino, P. (Sprecher*in)
03.04.2014 → 06.04.2014Aktivität: Wissenschaftliche und künstlerische Veranstaltungen › Konferenzen › Forschung
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Beyond Gamification: From Problem-solving to Problem-making
Ruffino, P. (Sprecher*in)
10.10.2013 → 12.10.2013Aktivität: Vorträge und Gastvorlesungen › Konferenzvorträge › Forschung
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Indie Game Studies Year Eleven: panel at DiGRA - Defragging Game Studies - Atlanta, GA
Ruffino, P. (Panel-Teilnehmer*in)
26.08.2013 → 29.08.2013Aktivität: Vorträge und Gastvorlesungen › Gastvorträge und -vorlesungen › Forschung
Presseberichte
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"Rethinking Gamification" - Innovations-Inkubator realisiert erstes Buch im eigenen Verlag
Fuchs, M., Fizek, S., Ruffino, P. & Schrape, N.
04.07.14
1 Objekt von Medienberichte
Presse/Medien: Presse / Medien